The Luckless A MMORPG and LitRPG Online Adventure Second Age of Retha Book 1 eBook A M Sohma
Download As PDF : The Luckless A MMORPG and LitRPG Online Adventure Second Age of Retha Book 1 eBook A M Sohma
The Luckless A MMORPG and LitRPG Online Adventure Second Age of Retha Book 1 eBook A M Sohma
Things I liked:The characters were relatable. Kit is put into a bad situation and even though some of her actions seem inconsistent with a veteran player, she’s interesting. She has room to grow into becoming a leader. The rest of her newb team provide opportunities for game stuff to be explained and banter for the reader's enjoyment.
Some of the unique classes in the game: Saboteur - able to set traps, Echo - Hardcore spellcaster,
Combat is overall decent and there are some good fight scenes. The inventive way the characters resolve some situations.
Things I didn’t Like: (Mostly Game World related)
The premise is kind of unbelievable. There are so many things that have to go wrong for it to work it stretches the reader’s willingness to go along with it. Honestly, I was annoyed by the 10% mark.
Kit wants to play a Space VR game, but a prank from her cousin Brice instead forces her to play a fantasy VRMMO with a unplayable character, an elf with the class of dancer with a negative reputation with everyone.
Her developer cousin is not only a jerk but willing to risk his job over a prank. He has to hack her game account to set this up.
Instead of just logging out immediately once she discovers the prank, the author gives the MC a sleeping pill that forces her to stay in game.
Then on top of the server she’s on goes down, but instead of being able to log out, she’s trapped in some backup system.
Her cousin Brice is only able to get her one message, that the devs can’t shut down the corrupted backup server or risk player brain damage, so she has to beat the final boss of the game.
Why can’t employee cousin send more messages to other players or guild leaders?
A simpler solution? Sit and wait till the people that made the game fix things. Go kill some mobs if you're bored. Or, level up till your max level and then you and the other max level players can easily beat this boss.
The author tries to use SAO premise without keeping the thing that forces players to do anything. SAO, mad game designer made only way to beat the game was with player activity, put a kill switch in everyone’s helmets. Nothing like that exists in this story, so there's little to no real motivation for anyone to do anything.
Levels don't seem to matter except as reflections in relative strength between the MCs team and the monsters. Ie: story skips MC from level 5 to 11. Then from 11 to 20s.
The whole bit with the maxed out negative reputation with everyone gets old fast. Fundamentally, why would being a dancer make all the elves hate you enough to kill you on sight?
Some of the game mechanics seem created just to hinder/help the main character. No thought of balance for realism.
The main character has access to her 5-year-old apartment with a bunch of high level gear and unbound mounts.
Reputation system - Elves hate MC because of a chosen class.
Non-Changeable crafting skills - used to say, ‘aren’t you luckless’
Don’t get numbers or fine details about combat, character stats, spells, etc. So, the advancements in power for the characters feel less impactful. Feels very ‘oh, by the way Kit is now level 20, fyi’
Some of the decisions made by the main character don’t resonate as true for someone that’s supposed to have been a high level player and part of the highest rated guild who’s super choosie about their members.
Doesn’t know that mages and dancers don’t wear metal armor, so chooses to be an armorsmith as one of two non changeable crafting skills.
MC doesn’t know anything about their quest or how they might beat it, even though all the other veteran players seemed to have tried it before.
The game system chooses your class abilities for you based on your play style, your current stats, and your gear.
WTF? Why would it be cool that the game chooses that for a player? It’s taking away the ability to choose from players. Seems like justification to not having to detail a bunch of abilities and skills for the story characters to chose.
The end problem is solved by a power the main character just remembers (that reader had never read about) and by the intervention of a high level character they just met and seems to have been inserted into the story for this one purpose.
Overall, not a horrible story. There are just a bunch of things related to the game world that stop it from being good to me.
Score: 6 out of 10.
Tags : Amazon.com: The Luckless: A MMORPG and LitRPG Online Adventure (Second Age of Retha Book 1) eBook: A. M. Sohma: Kindle Store,ebook,A. M. Sohma,The Luckless: A MMORPG and LitRPG Online Adventure (Second Age of Retha Book 1),Juvenile Fiction Action & Adventure Survival Stories,Fiction Fantasy Epic
The Luckless A MMORPG and LitRPG Online Adventure Second Age of Retha Book 1 eBook A M Sohma Reviews
Kit lives in a technologically advanced world in which video games can be completely immersive. She gets tricked into playing a multiplayer role playing game as the most useless character possible with no way out unless she can gather enough people to go on a quest to defeat a nearly unbeatable foe or face actual brain damage/death.
I love this book! This author could make just about any genre feel like the best story ever. Its filled to the brim with humerous and unexpected scenes and plot twists. If actual MMRPGs were as funny and enjoyable as this book, I would be a hooked gamer. As it is, the most I have ever done is watch my brother play various final fantasy games and versions of Zelda so I only have a minor understanding of video game lingo but the author artfully and seamlessly weaves it in as she goes so that you don't have to be a gamer to truly enjoy the book.
Fans of this author can be assured that all of the core components that they love in her other works are fully present in the characters, plot, and style of this adventure. I can say with certainty that Kit is one of my very favorite characters ever with her determination and snarky pep in the face of adversity. I found myself wriggling with glee and good humored horror. I cannot wait to share this book with friends and family. It is SO good!!
First of all, let me say that I am totally not a gamer. I play Zelda (Breath of the Wild) from time to time, and I enjoy it immensely, but seriously? I just wasn't interested in Second Age of Retha. Perhaps the cover threw me off a bit, however, and the fact that I don't bear any interest in LitRPG books.
When K.M. Shea (secret identity of A. M. Sohma, LOL) offered The Luckless for free during her Summer Reading Event, I literally made no move to intercept it-- until precisely the very last day it was free. Then my boredom motivated me into thinking, Huh, why not? I mean, I don't easily turn down a free book from one of my favorite authors. So I downloaded it and completely forgot about it for at least a week. Then yesterday I started reading it and thought Wow.
Retha reminds me a lot of Hyrule, and Kitty even admitted that she based it lightly off Zelda. The descriptions and explanations of the Retha gaming world were given effortlessly thanks to the newbies in the team. I liked it. A lot. And when Solus Miles comes in? I was laughing fit to burst!
Definitely planning to buy the second book and, when it comes out this September, the third one as well. Highly recommend this one. Kit was quite an enjoyable character stuck in an unenjoyable (for her, that is) mode, and the ridiculous "skills" she earned are hilarious! I know I shouldn't have doubted Kitty, even with a genre I (still) don't care for. Retha's world-building was actually so impressive I was tricked into thinking this was fantasy on more than one occasion. I love the team!
Anyways, try this one out, and happy reading!
Things I liked
The characters were relatable. Kit is put into a bad situation and even though some of her actions seem inconsistent with a veteran player, she’s interesting. She has room to grow into becoming a leader. The rest of her newb team provide opportunities for game stuff to be explained and banter for the reader's enjoyment.
Some of the unique classes in the game Saboteur - able to set traps, Echo - Hardcore spellcaster,
Combat is overall decent and there are some good fight scenes. The inventive way the characters resolve some situations.
Things I didn’t Like (Mostly Game World related)
The premise is kind of unbelievable. There are so many things that have to go wrong for it to work it stretches the reader’s willingness to go along with it. Honestly, I was annoyed by the 10% mark.
Kit wants to play a Space VR game, but a prank from her cousin Brice instead forces her to play a fantasy VRMMO with a unplayable character, an elf with the class of dancer with a negative reputation with everyone.
Her developer cousin is not only a jerk but willing to risk his job over a prank. He has to hack her game account to set this up.
Instead of just logging out immediately once she discovers the prank, the author gives the MC a sleeping pill that forces her to stay in game.
Then on top of the server she’s on goes down, but instead of being able to log out, she’s trapped in some backup system.
Her cousin Brice is only able to get her one message, that the devs can’t shut down the corrupted backup server or risk player brain damage, so she has to beat the final boss of the game.
Why can’t employee cousin send more messages to other players or guild leaders?
A simpler solution? Sit and wait till the people that made the game fix things. Go kill some mobs if you're bored. Or, level up till your max level and then you and the other max level players can easily beat this boss.
The author tries to use SAO premise without keeping the thing that forces players to do anything. SAO, mad game designer made only way to beat the game was with player activity, put a kill switch in everyone’s helmets. Nothing like that exists in this story, so there's little to no real motivation for anyone to do anything.
Levels don't seem to matter except as reflections in relative strength between the MCs team and the monsters. Ie story skips MC from level 5 to 11. Then from 11 to 20s.
The whole bit with the maxed out negative reputation with everyone gets old fast. Fundamentally, why would being a dancer make all the elves hate you enough to kill you on sight?
Some of the game mechanics seem created just to hinder/help the main character. No thought of balance for realism.
The main character has access to her 5-year-old apartment with a bunch of high level gear and unbound mounts.
Reputation system - Elves hate MC because of a chosen class.
Non-Changeable crafting skills - used to say, ‘aren’t you luckless’
Don’t get numbers or fine details about combat, character stats, spells, etc. So, the advancements in power for the characters feel less impactful. Feels very ‘oh, by the way Kit is now level 20, fyi’
Some of the decisions made by the main character don’t resonate as true for someone that’s supposed to have been a high level player and part of the highest rated guild who’s super choosie about their members.
Doesn’t know that mages and dancers don’t wear metal armor, so chooses to be an armorsmith as one of two non changeable crafting skills.
MC doesn’t know anything about their quest or how they might beat it, even though all the other veteran players seemed to have tried it before.
The game system chooses your class abilities for you based on your play style, your current stats, and your gear.
WTF? Why would it be cool that the game chooses that for a player? It’s taking away the ability to choose from players. Seems like justification to not having to detail a bunch of abilities and skills for the story characters to chose.
The end problem is solved by a power the main character just remembers (that reader had never read about) and by the intervention of a high level character they just met and seems to have been inserted into the story for this one purpose.
Overall, not a horrible story. There are just a bunch of things related to the game world that stop it from being good to me.
Score 6 out of 10.
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